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The machine: all 32 words

Game engine

Also said as Engine

The reusable software under a game: the parts that draw, play sound, read input, simulate physics and load files. The game itself is the rules and content built on top.

Nobody can afford to rewrite all of that for every game. Picking an engine also picks what is easy and what is a fight, so it is really a design decision.

“Use Godot for this. It is a 2D game with few characters, so we do not need Unreal's renderer, and the small download matters more than any feature we would give up.”

id Software kept Doom's code apart from its data, and licensed the Doom engine out: Heretic, Hexen and Strife are all different games on the same one.

A framework gives you pieces and you write the loop. An engine runs the loop and calls you, and it usually comes with an editor and an asset pipeline.

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