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Resource

Also said as Currency, Economy

Anything a player has a limited amount of and can spend or use up to get something else: gold, ammunition, health, time on the clock, a turn. If it is scarce and you can choose how to spend it, it is a resource.

A choice only matters if it costs something. Nearly every interesting decision in a game comes down to which resource to spend, and with too much of everything there are no decisions left.

“Ammunition is not scarce enough to matter. Cut drops by 40%, and let players trade health items for bullets, so that shooting costs them something.”

Resident Evil gives you so little ammunition that each bullet is a question. StarCraft runs on two resources, minerals and gas, and needing both is what shapes every build.

A stat describes you and usually stays put, like strength. A resource goes down when you use it. Mana is a resource and intelligence is a stat.

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