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Jump buffering

Also said as Input buffer, Early jump

The game remembers a jump pressed just before landing and performs it on the first frame you touch the ground.

Nobody can hit a one-frame window on purpose, again and again. Without a buffer, chained jumps feel as if the button sometimes ignores you.

“Buffer jump presses for 120 ms before landing, so a chain of jumps never drops an input.”

Celeste buffers the jump, so pressing just before landing makes you jump on the exact frame you land.

Buffering forgives a press that came too early. Coyote time forgives one that came too late.

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