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Jitter

Also said as Packet delay variation, Unstable ping

How much the delay changes from one packet to the next. Packets sent on a steady beat arrive unevenly, and some overtake each other on the way.

A steady 100 ms can be planned for. A connection that swings between 40 and 160 is much harder, and it often plays worse, because whatever is built on the timing keeps being wrong.

“Add a jitter buffer that sits at 2 updates and grows only if more than 1% of packets arrive late. I would rather be 30 ms further behind than have other players stutter.”

Riot's Valorant write-up says buffering smooths out uneven packets but "effectively serves as extra network latency", so its targets are about half a frame of buffer on the server and one on the client.

Latency is how long the trip takes. Jitter is how much that time changes. A connection can have low ping and bad jitter, and that is what wifi often gives you.

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