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Server reconciliation

Also said as Rubber-banding (when it goes wrong), Correction, Replay

When a server update arrives, take its word for that moment in the past, then re-apply every input it has not yet seen. If you predicted correctly, nothing on screen moves.

Updates are always old. Believing them outright drags you back a trip's worth of movement, twenty times a second. That is rubber-banding, and it makes prediction useless.

“Number every input. Each server update says the last number it processed, so drop those and replay the rest. If the replayed position is under 5 px off, blend over 100 ms; otherwise snap.”

In Valorant, clients predict their own movement and the server sends corrections when they diverge. Gabriel Gambetta's series Fast-Paced Multiplayer is the usual explanation of the method.

Prediction moves you now. Reconciliation is how that guess gets checked against the server without you noticing.

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