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Selling it: all 27 words

Gacha

Also said as Banner, Pulls, Wishes, Pity timer, Soft pity

A loot box system built into the core of a game: you pay for pulls on a banner to win characters at very low odds. The word comes from Japanese capsule-toy machines called gachapon.

A pity timer caps the worst case and it is a real kindness, but the result is often that a character costs hundreds of dollars, sold one pull at a time. In Genshin Impact a five-star has a 0.6% base rate, 1.6% counting the guarantee, certain by wish 90, and a 50/50 on whether it is the banner character (about 55/45 since version 5.0). The odds are shown. The total cost, which is what matters, is left for you to add up.

“If we must ship pulls, show the running real-money total and the most it could cost on the banner itself. Pity at 50 pulls, no 50/50, and no selling to under-18s.”

Genshin Impact is the best-known example today. Its pity counter carries over between banners of the same type, which gives you a reason not to stop.

A loot box is often a side purchase. In a gacha game, the pull is what the whole business is built on, and the characters are the content.

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