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Skybox

Also said as Sky dome, Cube map, 3D skybox

A giant picture of the distant world wrapped around the camera, usually on the inside of a cube, and drawn behind everything else. It moves with you, so you can never get closer to it, which is how it seems infinitely far away.

It gives you mountains, a city or a whole galaxy for the cost of six images. If the corners or the horizon show, or the ground does not meet it, the illusion breaks.

“Use a skybox for the mountains and sky, a 2048 pixel cube map, fixed to the camera position. Match its horizon colour to the fog so the ground has no visible seam.”

Half-Life 2's Source engine adds a 3D skybox: a miniature model of the distant city, drawn around the real level so its skyline shifts slightly as you move.

Parallax layers move at different speeds to suggest depth. A skybox does not shift at all as you walk, only when you turn, which is exactly what very distant things do.

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