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Colour-blind modes

Also said as Colour vision settings, Never colour alone, Redundant coding, Daltonism options

Settings that change a game's colours for people who see them differently, about 1 man in 12 and 1 woman in 200. The stronger rule goes with it: never let colour be the only thing that carries a meaning, and back it with shape, icon or position.

Red against green is the classic choice for enemy and friend, and it is the pair most likely to fail. A mode helps those who find it, whereas a second signal helps everybody from the first second.

“Enemies get spiked outlines as well as red. Run every screen through a deuteranopia filter before review, and if two things can't be told apart in greyscale, give them different shapes.”

Overwatch offers filters for protanopia, deuteranopia and tritanopia, with a strength slider. Hue, a puzzle game all about colour, has a mode that adds a symbol to each colour. Forza Motorsport's racing line is a warning: players report its red and green are hard to tell apart, the whole message of the line.

A colour-blind mode shifts colours so that they stay distinct. High contrast separates what matters from what doesn't, for people with low vision as well.

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